Peering into the Unknown: A Practical Theory of Magic (Philistine Grimoire #2)

Authored By: Dr. Oswald Widdershins (D. Div. Unaccredited.)

To peer into the unknown is to invite the unknown to look back at you. Some fanciful writers call that the “abyss staring back at you,” but I call it what it is: ancient spirits, some good, some evil, are drawn to you the more you peer into the unknown.

As I’m sure you’ve already read the introduction to the Grimoire, I won’t waste my precious time explaining natural and divine law again. We will examine this in two parts: through the “divine law” and through the “natural law.”

When one peers into the unknown, one deliberately calls upon spirits to assist in divination. I myself prefer scrying mirrors, a dark room, candles, and enough time to not be disturbed by someone with a “good idea.” In #1 of the Grimoire, I explained a simple way to divine using a mirror. I won’t do it again here.

Instead, we will focus on how to protect you from the spiritual attacks you will face if you peer into the unknown. Practitioners of the natural law will claim they feel drained, tired, and irritable. This is a sign that some entity has attached itself to you.

It is important that you have a protective object into which you place a great deal of your energy. This can be any object to which you personally assign significance: a staff, crystals, salts, dirt, etc. These items must be made with your own hands, as the work you put into them is what protects you. I use a combination of a staff, dirt, and my own bodily fluids.

Before I divine with a mirror, I make sure that I have all my protective equipment. I keep it near my ritual room and ensure that it is channeling the energy for me. This equipment ensures that any negative feedback does not come back onto you. Do not listen to practitioners who claim that it is safe to do otherwise. They are wrong. Do not trust spirits which enter your life. If they do enter your life, then you’ll need to consult future entries on how to rid yourself of them.

As for the divine law, it is similar. Typically, practitioners enter into a meditative trance through fasting, prayer, and deep reflective thought. Their divination comes from images flooding into their minds while they are not consciously thinking. Hindu, Christian, Muslim, Jew…they all practice this, whether they know it or not. Most of their channeling and protective equipment comes from religious iconography, books, and incense.

Divine practitioners deliberately remove themselves from the natural law and attempt to sever their connection to the material. That is the great “game” played between both sides. For thousands of years, the divine law has been paramount. With each passing year, the natural law returns more and more.

Some of my more predictable and pedestrian readers want me to include a spell with each Grimoire entry. Reluctantly, I will do so.

Pan’s Game (Ritual)

Items Required:

  1. Four wooden chairs. Three are positioned in a triangle. One is set facing away from the triangle and towards the sun.
  2. A wooden flute capable of playing music.
  3. A person who doesn’t know what the game entails (The Fool).
  4. Four people, including you, who do know what the game entails.

This is a darker ritual, which I’m only writing down in the hopes that you mess it up. A lot of you won’t be able to do it, simply due to a lack of friends, but that’s okay. You can hire people from Craigslist if you’re really desperate.

The Game:

You are the summoner, so you get the unfortunate role of playing the flute. If you’re bad at it, it doesn’t matter. This is similar to musical chairs, except no chair is ever taken away. The goal is to get the Fool to sit in the chair outside of the triangle.

When you are not playing music, those involved in the ritual continue to move around the ritual site. When you are playing music, they are meant to be sitting.

Once the Fool is sitting outside of the triangle, facing towards the sun, continue to play your music. If the Fool rises from the chair while you are playing, the game is over. Therefore, it is important to make sure they are not freaked out by the questions.

One by one, those inside the triangle, moving in a clockwise fashion, will announce that they will answer questions. The Fool will ask these questions. Again, it is important that the Fool does not understand that you are divining through the ritual. They are meant to not take it seriously, asking absurd or stupid questions.

Eventually, the Fool may begin to ask questions of more substance. Those inside the triangle are to answer as quickly as possible, without giving their responses much thought. If done successfully, you may learn of prophecies, future deaths, and other useful information.

Once it is done, the Fool will most likely feel very drained and spiritually attacked. You have no use for them now. The game can be concluded. Destroy the flute and bury it in the middle of the triangle.

If something follows you home, do not interact with it. It should follow the Fool home. Disengage from the Fool and do not contact them again.

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